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Lutin: A Language for Specifying and Executing Reactive Scenarios


This paper presents the language Lutin and its operational semantics. This language specifically targets the domain of reactive systems, where an execution is a (virtually) infinite sequence of input/output reactions. More precisely, it is dedicated to the description and the execution of constrained random scenarios. Its first use is for test sequence specification and generation. It can also be useful for early simulation of huge systems, where Lutin programs can be used to describe and simulate modules that are not yet fully developed. Basic statements are input/output relations expressing constraints on a single reaction. Those constraints are then combined to describe non deterministic sequences of reactions. The language constructs are inspired by regular expressions and process algebra (sequence, choice, loop, concurrency). Moreover, the set of statements can be enriched with user-defined operators. A notion of stochastic directives is also provided in order to finely influence the selection of a particular class of scenarios.

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Correspondence to Pascal Raymond.

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Open Access This article is distributed under the terms of the Creative Commons Attribution 2.0 International License (, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

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Raymond, P., Roux, Y. & Jahier, E. Lutin: A Language for Specifying and Executing Reactive Scenarios. J Embedded Systems 2008, 753821 (2008).

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