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  • Research Article
  • Open Access

Combining UML2 Application and SystemC Platform Modelling for Performance Evaluation of Real-Time Embedded Systems

  • 1Email author,
  • 1,
  • 1,
  • 2,
  • 1,
  • 3 and
  • 1
EURASIP Journal on Embedded Systems20082008:712329

  • Received: 1 October 2007
  • Accepted: 16 June 2008
  • Published:


Future mobile devices will be based on heterogeneous multiprocessing platforms accommodating several stand-alone applications. The network-on-chip communication and device networking combine the design challenges of conventional distributed systems and resource constrained real-time embedded systems. Interoperable design space exploration for both the application and platform development is required. Application designer needs abstract platform models to rapidly check the feasibility of a new feature or application. Platform designer needs abstract application models for defining platform computation and communication capacities. We propose a layered UML application/workload and SystemC platform modelling approach that allow application and platform to be modelled at several levels of abstraction, which enables early performance evaluation of the resulting system. The overall approach has been experimented with a mobile video player case study, while different load extraction methods have been validated by applying them to MPEG-4 encoder, Quake2 3D game, and MP3 decoder case studies previously.


  • Device Networking
  • Design Space Exploration
  • Platform Designer
  • Video Player
  • Platform Computation

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Authors’ Affiliations

Communication Platforms, Technical Research Centre of Finland (VTT), Kaitoväylä 1, FI-90571 Oulu, Finland
Nokia Device R&D, Elektroniikkatie 13, Oulu FI-90571, Finland
Department of Computer Science, Faculty of Engineering, Lund University, P.O. Box 118, SE-221 00 Lund, Sweden


© Jari Kreku et al. 2008

This article is published under license to BioMed Central Ltd. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.